Odíhg Nejjùjbog (/ˈnejjʊj/ /bog/ [glove] [rude; crude; nasty; vulgar]) is a subtropical Town located in the Màvēvāv Region of the Tetbur Commune.
The name Odíhg Nejjùjbog is derived from the Tauric language, as Odíhg Nejjùjbog was founded by Thasgrini Evans Āko, who was culturaly Tauric.
Climate
Odíhg Nejjùjbog has a yearly average temperature of 31°C (87°F), with its average temperature during the summer being a blistering 35°C (95°F) and its average temperature during the winter being a warm 28°C (82°F). Odíhg Nejjùjbog receives an average of 189 cm/y (74 in/y) of precipitation, most of which comes in the form of rain during the fall. Odíhg Nejjùjbog covers an area of nearly 5 km2 (2 mi2), and an average elevation of 1062 m (3484 ft) above sea level.
Overview
Odíhg Nejjùjbog was founded durring the early 11th century, by Thasgrini Evans Āko. The establishment of Odíhg Nejjùjbog was somewhat plagued by a lack of willing colonists, leading to Thasgrini Evans Āko electing to pay people to resettle in Odíhg Nejjùjbog.
Odíhg Nejjùjbog was built using the conventions of Tauric durring the early 11th century. Naturaly, all settlmentss have their own look to them, and Odíhg Nejjùjbog is no diffrent. The town's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.
Odíhg Nejjùjbog is buildings have been located at convienant points along the pond Odíhg Nejjùjbog was built upon. Navigating the town is therefore a little chalanging as the distance between buildings verris greatly and the narrow baked earthen streets flow where they are able to be made rather than folowing the most convienant paths. The town emploies a series of defencive earthworks and fences to provide minimal protection against wild beasts and smaller groups of intelegent foes. Odíhg Nejjùjbog's somewhat suffishent are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the town as needed.
A look around Odíhg Nejjùjbog seems to be home to a quite vibrant and boisterous community. Everywhere one looks they can see people going out their daily business with a smile and a spring in their step. Children play loudly in the streets, causing untold havoc as youth are want and allowed to do.
Civic Infrastructure
Odíhg Nejjùjbog has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Odíhg Nejjùjbog has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Odíhg Nejjùjbog.
Odíhg Nejjùjbog has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Odíhg Nejjùjbog has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Odíhg Nejjùjbog has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Odíhg Nejjùjbog's public wards, blessings, and other arcane systems.
Odíhg Nejjùjbog has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.
Odíhg Nejjùjbog has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Cultural Notes
Two or more groups of citizens within Odíhg Nejjùjbog hate each other. Their neighbors or the local law have kept things from too-overt violence, but members of the groups will constantly interfere with their rivals and cause whatever misery they can get away with. This hate may spring from recent events, or it may be an inherited spite from old wrongs.
Odíhg Nejjùjbog's town hall was built using a different architectural style from the rest of the town. The style used is characterized by towering round arches, massive stone and brickwork, small windows, thick walls, and a propensity for housing art and sculpture depicting mythological scenes. The building's general shape would be a clever and ascetic combination of geometric shapes, which would be blended together by joining elements. The style's decorative features were largely internal rather than external and incorporated semicircular arches for windows, doors, and arcades; barrel or groin vaults to support the roof of the nave; massive piers and walls, with few windows, to contain the outward thrust of the vaults; side aisles with galleries above them..
In Odíhg Nejjùjbog during thunderstorms, with each flash of lightning, everyone sees different monsters from the corner of their eyes.
The Skin Stitcher near Odíhg Nejjùjbog are known to be a mutant strain of the creature.
Odíhg Nejjùjbog's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves drinking to channel Transmutation energies of tier 2 via recitation of poetic epics.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 2
Farmers: 3
Farm Laborer: 8
Hunters: 4
Milk Maids: 3
Ranchers: 1
Ranch Hands: 3
Shepherds: 3
Farmland: 5319 m2
Cattle and Similar Creatures: 326
Poultry: 3921
Swine: 261
Sheep: 13
Goats: 2
Horses, Mounts, and Beasts of Burden: 130
Craftsmen
Arms and Toolmakers: 2
Blacksmiths: 3
Bookbinders: 1
Buckle-makers: 1
Cabinetmakers: 3
Candlemakers: 4
Carpenters: 4
Clothmakers: 3
Coach and Harness Makers: 1
Coopers: 3
Copper, Brass, Tin, Zinc, and Lead Workers: 1
Copyists: 1
Cutlers: 1
Fabricworkers: 2
Farrier: 7
Glassworkers: 4
Gunsmiths: 2
Harness-Makers: 1
Hatters: 2
Jewelers: 1
Leatherwrights: 3
Locksmiths: 1
Matchstick makers: 2
Musical Instrument Makers: 1
Painters, Structures and Fixtures: 1
Paper Workers: 1
Plasterers: 1
Pursemakers: 2
Roofers: 1
Ropemakers: 1
Rugmakers: 1
Saddlers: 2
Scabbardmakers: 2
Scalemakers: 1
Sculptors, Structures and Fixtures: 1
Shoemakers: 1
Soap and Tallow Workers: 4
Tailors: 6
Tanners: 1
Upholsterers: 1
Watchmakers: 1
Weavers: 4
Whitesmiths: 1
Merchants
Beer-Sellers: 1
Booksellers: 2
Butchers: 3
Chandlers: 3
Chicken Butchers: 3
Entrepreneurs: 1
Fine Clothiers: 3
Fishmongers: 3
Potion Sellers: 2
Resellers: 5
Spice Merchants: 1
Wine-sellers: 2
Wheelwright: 2
Woodsellers: 1
Service workers
Bakers: 7
Barbers: 7
Coachmen: 1
Cooks: 5
Doctors: 2
Gamekeepers: 2
Grooms: 1
Hairdressers: 4
Healers: 3
Housekeepers: 3
Housemaids: 6
House Stewards: 3
Inns: 1
Laundry maids: 2
Maidservants: 4
Nursery Maids: 2
Pastrycooks: 4
Restaurateur: 5
Tavern Keepers: 5
Specialized Laborer
Ashworkers: 1
Bleachers: 1
Coal Heavers: 2
In-Town Couriers: 2
Long Haul Couriers: 3
Dockyard Workers: 2
Hay Merchants: 1
Leech Collectors: 3
Millers: 2
Miners: 3
Oilmen and Polishers: 1
Postmen: 2
Pure Finder: 1
Skinners: 3
Tosher: 2
Warehousemen: 4
Watercarriers: 3
Watermen, Bargemen, etc.: 3
Skilled Laborers
Accountants: 1
Alchemist: 2
Clerk: 2
Dentists: 1
Educators: 3
Engineers: 1
Gardeners: 1
Plumbers: 1
Pharmacist: 1
Civil Servants
Adventurers: 1
Bankers: 1
Civil Clerks: 3
Civic Iudex: 1
Exorcist: 3
Fixers: 1
Kami Clerk: 2
Landlords: 2
Lawyers: 1
Legend Keepers: 2
Militia Officers: 14
Monks, Monastic: 4
Monks, Civic: 3
Historian, Oral: 2
Historian, Textual: 1
Policemen, Sheriffs, etc.: 2
Priests: 5
Rangers: 1
Rat Catchers: 2
Scholars: 2
Spiritualist: 2
Storytellers: 4
Military Officers: 4
Cottage Industries
Brewers: 3
Comfort Services: 5
Enchanters: 1
Herbalists: 1
Jaminators: 4
Needleworkers: 4
Potters: 2
Preserve Makers: 3
Quilters: 1
Seamsters: 5
Spinners: 4
Tinker: 1
Weaver: 3
Artists
Actors: 1
Bards: 1
Dancers: 1
Engravers: 1
Glaziers: 1
Inlayers: 1
Musicians: 3
Playwrights: 1
Sculptors, Art: 1
Wood Carvers: 4
Writers: 4
Produce Industries
Butter Churners: 4
Canners: 3
Cheesmakers: 4
Millers: 2
Picklers: 2
Smokers: 1
Stockmakers: 1
Tobacconists: 2
Tallowmakers: 3
404 of Odíhg Nejjùjbog's population work within a Foundational Occupation.
25 work in Agriculture
87 work as Craftsmen
32 work as Merchants
67 work as Service Workers
39 work as General Laborers
13 work as Skilled Laborers
63 work as Civil Servants
37 work in Cottage Industries
19 work as Artists
22 work in Produce Industries
838 of Odíhg Nejjùjbog's population do not work in a formal occupation, but do contribute to the local economy. 65 (5%) are noncontributers.
Points of Interest
Odíhg Nejjùjbog is known for its unusual rock formations.
POI
History
The the a bevor of Summoning, an a bevor imbued with notable amounts of Summoning energies was created in Odíhg Nāqbab by in time immemorial, reportedly some time during the early 2nd century.